Feel free to add your own noise textures and tweak the shader further This preview shader is the only QT feature that is not controlled in the viewport. This will assign an AO and Cavity shader to the mesh Preview AO / Cavity checkbox (Cycles Only) Vertex Color attribute is automatically used as an alpha so you can immediately go into vertex painting to hide parts of the decal New procedurally generated Alpha blend options around the borderĬan now reproject decal to different mesh if needed Only works when maps are mixed by Texture MaskĪdd splotches of variation to your diffuse texture Move/Scale/Rotate/Adjust Strength all in viewport just like every other mapĬan now control the depth of individual layers to get realistic layering effects! Now Supports Displacement Maps (Cycles Only)Ĭreate Displacement maps for up to 5 layers
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